~::The Hidden Waterfall (Spiritual Skill Studies)::~
There are four main areas of study in spiritual combat, and none of them are to be taken lightly. And while hand-to-hand combat, movement skills, and other arts are important, a spiritual warrior can truly become a nightmare for enemies when they've mastered the vast array of spiritual skills available to bolster their arsenal. Skills and spells come in all shapes, all sizes, and all degrees of power. By coming to the training area located at the Hidden Waterfall and signing training for certain skills, a spiritual warrior may eventually learn these skillsand give them an edge against their enemies.
Some skills are easy to master. Some are difficult. Varying degrees of time will be required to learn the spells for different people, and some spells will remain beyond the reach of lower-powered warriors until they evolve and their spiritual pressure grows enough to handle them. Mastering the realm of spiritual skill combat is certainly a clear path to lead one to the rank of a masterful warrior!
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Humans/Quincy/Bount Training for Low-Level Spiritual Skills (list all you are training for):
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Humans/Quincy/Bount Training for High-Level Skills:
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Earth-Bound warriors who are in training will require varied times to master the demon arts. Keep in mind that rest will be required in training, and that simply remaining here longer to try and learn your spells will only weaken you and make them more difficult to master. There is no set time limit to learn a spell, and it will only be learned after a spiritually aware person of your race witnesses and approves its mastery. If they do not feel you have mastered the spells, you may have to continue training a little longer. Remember, Rome wasn't built in a day, so neither will you likely master all the skills you want in one!
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List of Known Abilities Available to Learn on Earth
Human Arts
Reishi Explosion - The human expells reishi a few feet in all direction, in an explosive blast. Medium Power. Short range.
Lay on Hands - The human places their hands on a wound, and pumps reishi into it, mending small wounds in a relatively short amount of time.
Light Dash: The user moves significantly quicker for a short burst, but is slightly winded afterwards.
Argo Slash: The user slashes with their hand, and expels energy, creating a blade-shaped attack. Medium Damage, High Speed, Medium Range
Iron Skin: The user hardens their muscles with spirit energy, increasing their defense. Medium Power, short duration.
Bount Arts
Spiritual Particle Assimilation - When in an area with a large amount of spiritual particles (such as the Soul Society or Hueco Mundo), the Bount can draw in the spirit particles to heal even serious wounds to near-perfect health. Takes a short amount of time to finish.
Quincy Bow Skills/Silver Tube Skills
Hirenkyaku - A special movement technique which gathers spirit particles under the feet of the user and creates a path, essentially sliding through the air at intense speeds. Increases movement speed greatly and makes following their movements difficult for those without comparable speed.
Heavenly Wild Suit Puppet - Spirit particles formed into threads which control the user's body like a puppet using their mind, allowing them to continue fighting even when their body is paralyzed or injured too badly to move. Requires a high level of concentration to use, and a moderate-to-high spiritual pressure.
Senrei Glove - An item which is only entrusted to the most worthy of Quincy, the Senrei Glove must be trained for and mastered over the course of at least 10 days of consistent use of the bow while wearing the glove. If mastered, it offers a vast increase in spiritual potential to the user, and if removed it can increase their power beyond that of almost any enemy. Performing the latter, however, will result in the loss of the user's Quincy powers indefinitely (or until a means to regain them is found). Must be given to the user by Uryuu Ishida.
Heizen - Uses silver tubes to create a transparent particle beam to slice through an opponent. Has low damage potential, but high speed.
Gritz - Requires two tubes to create a a man-sized pentacle symbol which envelops an enemy, sealing the movements of enemies with a low spiritual pressure.
Wolke - Uses three tubes to create a 10-foot blast that can do low damage over a decent range, or that can be used to cushion blows and/or falls for the quick-thinking Quincy.
Sprenger - This technique uses five Seele Schneiders to create a pentagram-shaped seal, which when activated causes a massive explosion within its borders. The user must place 5 Seele Schneiders across the battlefield to set this up. The Seele Schneiders function as accumulators, gathering the necessary amount of spirit particles to create the explosion. The liquid inside the Silver Tubes acts as the trigger. Only one tube is required. High damage, 20 foot range. Requires high spiritual pressure to control and master.
Seele Schneiders - The Seele Schneider is a portable arrow that doubles as a sword in melee combat. It's much longer than a standard arrow and functions something like a chainsaw: the spirit particles of its blade vibrate at ultra-high frequencies (rotating the spirit particles at 3,000,000 times a second), loosening the molecular bonds between any spirit matter it cuts so that the Quincy user may easily absorb the freed spirit particles and use them to make their attacks that much stronger. High damage, requires high spiritual pressure to control and master. Must be given to the user by Uryuu Ishida.
Human Arts
Reishi Explosion - The human expells reishi a few feet in all direction, in an explosive blast. Medium Power. Short range.
Lay on Hands - The human places their hands on a wound, and pumps reishi into it, mending small wounds in a relatively short amount of time.
Light Dash: The user moves significantly quicker for a short burst, but is slightly winded afterwards.
Argo Slash: The user slashes with their hand, and expels energy, creating a blade-shaped attack. Medium Damage, High Speed, Medium Range
Iron Skin: The user hardens their muscles with spirit energy, increasing their defense. Medium Power, short duration.
Bount Arts
Spiritual Particle Assimilation - When in an area with a large amount of spiritual particles (such as the Soul Society or Hueco Mundo), the Bount can draw in the spirit particles to heal even serious wounds to near-perfect health. Takes a short amount of time to finish.
Quincy Bow Skills/Silver Tube Skills
Hirenkyaku - A special movement technique which gathers spirit particles under the feet of the user and creates a path, essentially sliding through the air at intense speeds. Increases movement speed greatly and makes following their movements difficult for those without comparable speed.
Heavenly Wild Suit Puppet - Spirit particles formed into threads which control the user's body like a puppet using their mind, allowing them to continue fighting even when their body is paralyzed or injured too badly to move. Requires a high level of concentration to use, and a moderate-to-high spiritual pressure.
Senrei Glove - An item which is only entrusted to the most worthy of Quincy, the Senrei Glove must be trained for and mastered over the course of at least 10 days of consistent use of the bow while wearing the glove. If mastered, it offers a vast increase in spiritual potential to the user, and if removed it can increase their power beyond that of almost any enemy. Performing the latter, however, will result in the loss of the user's Quincy powers indefinitely (or until a means to regain them is found). Must be given to the user by Uryuu Ishida.
Heizen - Uses silver tubes to create a transparent particle beam to slice through an opponent. Has low damage potential, but high speed.
Gritz - Requires two tubes to create a a man-sized pentacle symbol which envelops an enemy, sealing the movements of enemies with a low spiritual pressure.
Wolke - Uses three tubes to create a 10-foot blast that can do low damage over a decent range, or that can be used to cushion blows and/or falls for the quick-thinking Quincy.
Sprenger - This technique uses five Seele Schneiders to create a pentagram-shaped seal, which when activated causes a massive explosion within its borders. The user must place 5 Seele Schneiders across the battlefield to set this up. The Seele Schneiders function as accumulators, gathering the necessary amount of spirit particles to create the explosion. The liquid inside the Silver Tubes acts as the trigger. Only one tube is required. High damage, 20 foot range. Requires high spiritual pressure to control and master.
Seele Schneiders - The Seele Schneider is a portable arrow that doubles as a sword in melee combat. It's much longer than a standard arrow and functions something like a chainsaw: the spirit particles of its blade vibrate at ultra-high frequencies (rotating the spirit particles at 3,000,000 times a second), loosening the molecular bonds between any spirit matter it cuts so that the Quincy user may easily absorb the freed spirit particles and use them to make their attacks that much stronger. High damage, requires high spiritual pressure to control and master. Must be given to the user by Uryuu Ishida.
