Skarmory-Keen Eye-Impish-Shed Shell
252HP,240Def, 16Spd
-Stealth Rock, Roost, Brave Bird, Whirlwind
This is my lead. Set up entry hazard, then whirlwind other pokes out to get injured or scout my opponent. Brave bird otherwise and then roost if HP gets low.ROLE-Entry hazard/Tank
Blissey-Natural Cure-Bold-Leftovers
252HP,252Def,4Spd
-Aromatherapy, Softboiled, Flamethrower, Toxic
I was thinking about using a skar-blis combo deal but its really risky. ROLE-SpDef Wall/status effect
Infernape-Blaze-Jolly-Choice Scarf?(looking for something else)
252Atk,252Spd,4SpDef
-Close Combat, U-turn, Stone Edge, Flare Blitz
ROLE-A quick physical sweeper. Meant for strike and then run when it runs into something scary.
Starmie-Natural Cure-TImid-Life Orb
252SpAtk,252Spd,4HP
-Recover, Surf, Ice Beam, Thunderbolt
ROLE-Special attack sweeper. Again going for speed here and a little diversity.
Scizor-Technician-Adamant-Choice Band
252Atk,248HP,8Spd
-Bullet Punch, Pursuit, X-scissor/U-turn, Brick Break
ROLE-A physical Tank. He will also be able to break Light screen and reflect.
Duskanoir-Pressure-Impish-Leftovers
252HP,28Atk, 228Def
-Will-O-Wisp, Pain split, Earthquake, Thunderpunch
ROLE-Another tank with status giving abilities as well as the ability to significantly weaken with pain split if he survives long enough.
Any feedback is welcome as well as criticism. Thank you
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