Water:
City Name: City of Water
Population: 80,000
Trades With: metal, earth, witchcraft, ice
Architecture: Water denziens use bioluminescent sea plants or bubbles as lights in their homes, creating an unearthly glow in the underwater dwellings of the elite and powerful. Luminescent sea anemones adorn the entries to homes and chandeliers of bubbles float in greater rooms. The larger the item to be enchanted, the harder it is to make it glow and effects how long it will remain lit. The magical capability of the citizen helps to decide where they live. The more powerful the mage, the further down their home is. The lower classes, which consist of non or lesser mages, live near the surface. Being able to live closer to the floor of the ocean is to show off a persons power and wealth. It is also safer during the large storms that seasonally hit that section of the continent. The architecture itself is all naturally formed caves set into the drop off located just off-shore. The size and intricacy of these caves debend on how wealthy a person is. The poorest people might live in a small one room cave susceptable to being washed out during storms, while a wealthy person might live in a veritable labyrinth system of caves at the ocean floor. People, even mages, are unable to change the physical structure of their home because their power over water doesn't allow them too, and mining them out is very hard and costly. Earth mages can't even be brought in to do the work because they are so far under the water.
Magic: The people of the city of Water are not only masters of water manipulation but can change water from liquid to vapor and back again, allowing them to purify water which they trade to the city of metal for jewelry made of precious metal. Mages are also capable of creating bioluminescent items, like rocks, bubbles, or even sea plants. The greatest of mages can enchant things to glow indefinitely. The greatest of these talents though may be their ability to control other, lesser, inhabitants of the sea through telepathy. Like everything else the power of the mage determines the size of the animal and amount of the control the mages has over the creature’s mind. This ability does not stretch to anyone of their own kind, or anything from land. Sea creatures only.
Surrounding Area: Located off the shore of the main island, the people of the water city built a large stone tower on the edge of an underwater cliff which protects the population from any would be invaders as they would have to dive far deeper than normal humans possibly could to access the sea dwellings.
Half of the tower juts out from the water, and serves serves as a beacon where trading can take place between cities. The rest of the tower is underwater and is used as the mage tower where the water mages learn and practice their craft.
Daily Life:
Shells, coral and pearls are all used to make beautiful jewelry that range from hair clips and combs, to necklaces, belt and rings. They often keep the best for themselves and only sell what is left over the rest of the cities. They are a vain people that love their shinies.
The caves where the water people dwell are decorated with coral grown and shaped to be used for furniture, woven seaweed as curtains blankets and pillows and white sand on the floors. Beds can range from rock shelves, soft sand or layers of kelp. Others weave kelp and seaweed together to make a hamoc like resting place.
People in the City of Water make a living in various ways, from being kelp farmers to coral growers, jewlery makers or Mages who make the all important bio-luminescent objects that light the homes of the wealthy.
Residents: Rather than just having 'fish' tails, the merpeople's tails can take the shape of any sea creature from a lobster to a seahorse or a tuna (sorry guys no mammals though like otters, dolphins, etc. no sharks either). Rather than the constantly open eyes of a fish, the water dwellers eyes are similar to those of a cat with pupils able to close to slits in bright light or dilate almost completely to see in the darkest depths of the ocean. Clothing is made of only materials found underwater (with the exception of precious metals, which they love), allow ease of movement but are so visually appealing since the merepeople place much importance on appearances.
City Name: City of Water
Population: 80,000
Trades With: metal, earth, witchcraft, ice
Architecture: Water denziens use bioluminescent sea plants or bubbles as lights in their homes, creating an unearthly glow in the underwater dwellings of the elite and powerful. Luminescent sea anemones adorn the entries to homes and chandeliers of bubbles float in greater rooms. The larger the item to be enchanted, the harder it is to make it glow and effects how long it will remain lit. The magical capability of the citizen helps to decide where they live. The more powerful the mage, the further down their home is. The lower classes, which consist of non or lesser mages, live near the surface. Being able to live closer to the floor of the ocean is to show off a persons power and wealth. It is also safer during the large storms that seasonally hit that section of the continent. The architecture itself is all naturally formed caves set into the drop off located just off-shore. The size and intricacy of these caves debend on how wealthy a person is. The poorest people might live in a small one room cave susceptable to being washed out during storms, while a wealthy person might live in a veritable labyrinth system of caves at the ocean floor. People, even mages, are unable to change the physical structure of their home because their power over water doesn't allow them too, and mining them out is very hard and costly. Earth mages can't even be brought in to do the work because they are so far under the water.
Magic: The people of the city of Water are not only masters of water manipulation but can change water from liquid to vapor and back again, allowing them to purify water which they trade to the city of metal for jewelry made of precious metal. Mages are also capable of creating bioluminescent items, like rocks, bubbles, or even sea plants. The greatest of mages can enchant things to glow indefinitely. The greatest of these talents though may be their ability to control other, lesser, inhabitants of the sea through telepathy. Like everything else the power of the mage determines the size of the animal and amount of the control the mages has over the creature’s mind. This ability does not stretch to anyone of their own kind, or anything from land. Sea creatures only.
Surrounding Area: Located off the shore of the main island, the people of the water city built a large stone tower on the edge of an underwater cliff which protects the population from any would be invaders as they would have to dive far deeper than normal humans possibly could to access the sea dwellings.
Half of the tower juts out from the water, and serves serves as a beacon where trading can take place between cities. The rest of the tower is underwater and is used as the mage tower where the water mages learn and practice their craft.
Daily Life:
Shells, coral and pearls are all used to make beautiful jewelry that range from hair clips and combs, to necklaces, belt and rings. They often keep the best for themselves and only sell what is left over the rest of the cities. They are a vain people that love their shinies.
The caves where the water people dwell are decorated with coral grown and shaped to be used for furniture, woven seaweed as curtains blankets and pillows and white sand on the floors. Beds can range from rock shelves, soft sand or layers of kelp. Others weave kelp and seaweed together to make a hamoc like resting place.
People in the City of Water make a living in various ways, from being kelp farmers to coral growers, jewlery makers or Mages who make the all important bio-luminescent objects that light the homes of the wealthy.
Residents: Rather than just having 'fish' tails, the merpeople's tails can take the shape of any sea creature from a lobster to a seahorse or a tuna (sorry guys no mammals though like otters, dolphins, etc. no sharks either). Rather than the constantly open eyes of a fish, the water dwellers eyes are similar to those of a cat with pupils able to close to slits in bright light or dilate almost completely to see in the darkest depths of the ocean. Clothing is made of only materials found underwater (with the exception of precious metals, which they love), allow ease of movement but are so visually appealing since the merepeople place much importance on appearances.
